| INTERIOR ANIMATIONS |
When Bentley’s design team unveiled the EXP 15, I was tasked to bring the interior to life.
The work featured on the launch microsite and in the studio presentation delivered by the Design Director
PIPELINE
Blender: modelling, rigging
Aftereffects: Lighting design and image sequences
Unreal Engine: Scene, cameras, lighting and material development
Delivery: Look-dev, final renders @4k, stills, presentation slides

MECHANICAL MARVEL
Bringing to life 32 articlating arms, with individually sequenced lighting, in story that made sense to a one time watch audience. Data and Pivots in VRED by the Bentley Viz Team. Sequenced in Unreal.
| THE ART OF ARRIVAL |
The Final public facing movie. Credit to Humza Hafiz for pulling all this together and George Larcombe for Environment Design
– I take on select animation and design commissions for concept storytelling and launch visuals –